Its capable of rending many models all at once, even at long distances. The new Serious Sam 3 game was designed using the Serious Engine 3 - a game engine created by the Croteam themselves. Due for release in the summer 2011, Series Sam 3 look set to be a cracker! Available on Xbox, PS3 and PC. It's still usable, but don't have too many level switches where completly new textures are loaded, else it'll slow you down a lot after a while.Serious Sam 3 is the sequel to hugely popular first person shooter. The directx hook in 4.3 has a huge bug that prevents any texture from ever being unloaded causing a huge memoryleak. (e.g: with a lag setting of 100 it will calculate where the target will be in 100 milliseconds and move the mouse to there) Use the lag modifier so you can let it callibrate the distance it should shoot in front of the target. (So keep those annoying instant messagers like ICQ away, I've been killed so often because someone messaged me while in a close combat situation) When you alt tab out of a fullscreen game you will have to reload the aimsettings again, or just completly restart the game. Sometimes when a level switches you need to reload your aimsettings. When you press the autoaim key CE will try to move your mouse in such way so that it'll point to the exact position of where you want to shoot. (if you go back to ce you can then save them) It will then shake your view a bit to find out your mouse sensitivity and fill them in the Cheat Engine directx window. To make aiming more accurate play the game and have one of your friends (or bots) stand still, aim at the cross and hti the callibrate mouse key. First select the aimfile you want to save to (remember to have set the select aimfile a key) and press the save key combination. When you've locked all the textures you want to aim at and configured the place where to aim save your aimsettings. Most of the time the crosshair for that texture will appear at a weird place (like their feet) then while the texture is locked, and the texture is selected use the increase/decrease x,y,z position till it's at the right spot you want to aim at (e.g:in utdemo increase the z so it goes up and finally gets to their head, but in other games it might as well be x or y, or even negative values, like a negative Y for America's army is actually up) (You can check if the texture you lock is the right one because if you lock it the texture will go away from the game and you'll see it on the model) (texture, current selected texture, locked/unlocked)Ĭycle through the textures with previous/next texture and when you've found a texture you want to aim at use the lock texture keycombo. When you're in the game you should see some new images at the top-left of the screen. (and perhaps also save your settings)Īnd click on OK in the messagebox from the game to run it. (You might also want to set the the increase/decrease x,y,z keys)Ĭlick on apply. Make sure the callibrate auto-aim checkbox is enabled.Īnd configure the underlying keys like previous texture/next texture, lock texture as well. Give the 3 aimfiles a name so you can save and load your aimsettings later The ones of use are in he aimhelper section. (Don't click on OK yet, in the messagebox with the games icon) Go to advanced->directx mess, select the game's executable and configure some keybindings. This only works on some DirectX 8 and 9 games (Like unreal tournament)
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